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Door To Nowhere
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Devlog
Week 13
April 17, 2024
by
RayS98
New Features Intro screen giving some background on your purpose Bug Fixes and Improvements Numerous bug fixes UI Improvements New sound effects Updated Game over screen...
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Week 12
April 13, 2024
by
RayS98
New Features: Power Eater entity added that will attack the player if the flashlight is on Bug Fixes / Improvements: Fixed issue with roamers getting stuck in certain locations Fixed issue with the lo...
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Week 11
April 06, 2024
by
RayS98
Bug Fixes and Improvements: Collectible (Fuel) now has a glowing outline and a prompt when the player gets close enough while facing the object Horde entity spawn rate tuned down in order to improve p...
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Week 10
March 30, 2024
by
RayS98
New Features New entity "Noisemaker" will create a ominous noise/sound when the player is far away Bug Fixes Fixed issues where the player could clip through map Fixed issues with horde spawn Nerfed r...
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Week 9
March 23, 2024
by
RayS98
New Features: Monsters now have a chance to replace an item spawned in a room rather than having fixed locations Monsters now output noise to alert player of their spawns Bug Fixes and Improvements: N...
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Week 8
March 09, 2024
by
RayS98
New Features - New Horde Enemy Type - Player has health and stamina Bug Fixes N/A...
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Week 7
March 02, 2024
by
RayS98
Bug Fixes: - Fixed the problem with multiple rooms spawning in the same location New Features: - There is a depleting "Fuel" bar that can be refilled by picking up Blue fuel containers around the map...
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Week 6
February 23, 2024
by
RayS98
Bug Fixes: N/A New Features: There are monsters that will "listen" for the player and will chase the player until eyesight is broken long enough The player can strike the monster with Left-Click to st...
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Week 5
February 16, 2024
by
RayS98
No new build of the game as there are not a whole lot of updates to share at this time. Bug Fixes: N/A New Features: N/A...
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Week 4
February 08, 2024
by
RayS98
This is the first official build of our game. NEW Features: The Rooms are procedural generated as well as the objects within the rooms We have added a primitive flashlight and controls to explore dark...
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